![]() PlayStation 5 and Xbox Series X owners show the widest delta between them, with Sony’s new console offering up 60fps at 4K, or 60fps at 1440p, but Microsoft’s newest iteration giving 60fps at 4K or 120fps at 1440p. The PlayStation 4 Pro and Xbox One X bump that to 30fps at 4K or 60fps at 1440p. ![]() The PS4 and XBox One both support 30fps at 1080p or 60fps at 1080p albeit with a “lower quality” option. With support for up to 240 fps and refresh rates to match, the PC version is naturally going to be the best way to re-experience this trilogy. Granted, the first game was released in 2007, so it should run well on just about anything, but with all of these improvements and the huge bump in resolution, it’s worth checking. The Bioware team put together a fantastic 4K comparison video that showcases the complete overhaul - check it out for yourself: I guess what I’m saying is that it’s damned pretty. It’s more than a coat of paint, this is sanding down to the frame, giving it a new glossy paint job, clearcoat, paint protection film, window tinting, a new stereo, shiny rims, z-rated tires, and a supercharger. ![]() ![]() There are a lot of additional post-processing and secondary effects like volumetric lighting, ambient occlusion, far further draw distances, subsurface scattering (simulates light through objects like skin), anti-aliasing, and more unified controller and keyboard options for all three games. I could explain it in depth, but visuals are best demonstrated with… well, visuals. Let’s start with the most obvious upgrade to the series - the visuals. So how in the world could Bioware even begin to improve on it? There’s plenty to pick at between the three games, but damn if it doesn’t have one of the best storylines Bioware has ever written, with over 100 hours of content just waiting to be explored. The third nailed the combat, albeit with an incredibly polarizing ending. The second title all but fixed every aspect of the combat, arguably at the cost of the tightness of the story. Painful load times in that damnable elevator, the Mako was made of whatever material they make Super Bouncy Balls out of, mining slowed the pace to a crawl, janky combat with balance problems, and some of the textures were… problematic. I’ve gotta be frank - the first Mass Effect was a fantastic game, but it wasn’t without its issues. I’m Commander Shepard, and this is my favorite game series - let’s get into what’s new as we set forth to once again save the galaxy. This trilogy is Bioware at its very best. I’ve seen every decision, I’ve hungrily devoured all 40+ DLC moments, and I’m so very ready to do it again. Plus, the Legendary Edition means you’ll be treated to enhanced graphics, with improvements been made to the depth of field, VFX lighting and shadows to make it a more immersive gaming experience overall.I don’t know how many times I’ve played all three Mass Effect games, but that number sailed past “a lot” a long, long time ago. The replayability factor is pretty important here too, as you can go back and see what you could have done differently in each play-through. Throughout your adventure, you’ll be onboard the SSV Normandy, traversing the galaxy, taking on the Reaper threat whilst forging your own unique path and storylines with the CPU characters. The first Mass Effect came out in 2007, so if you’re looking to relive the adventures of Commander Shepard then this remastered trilogy is the best place to start. Whether you’re after nostalgia or a new adventure, Mass Effect: Legendary Edition should be in everyone’s library, particularly whilst it’s on offer.īringing together the original trilogy of must-play Mass Effect games, the Legendary Edition only came out in May but has already seen its price plummet to just £29.97 from £49.99.
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